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FEAR 2: Project Origin

thumb of FEAR 2: Project Origin
  • Publishers:
    Monolith Productions
  • License: Trial
  • Capacity: 1,8 GB
  • Saved: 17327
  • Update:
  • System: Windows XP SP2/Vista SP1

FEAR 2: Project Origin

The first-person shooter with horror is in the mind and fear is pushed to the extreme.

As the sequel to the highly successful FEAR: First Encouter Assault Recon game , FEAR 2: Project Origin continues to be loyal to the first-person horror shooter (FPS) genre.The gameplay retains elements of the success of the first version, including action scenes with slow-motion style, while improving the intelligence of machine characters (AI).

The content revolves around the revenge of Alma

The story of FEAR 2: Project Origin continues to revolve around the mysterious phenomena of a supernatural creature named Alma, about the terrible and cruel indignation and revenge of the girl towards those who have causing misery for her.

Picture 1 of FEAR 2: Project Origin Alma is always a nightmare in FEAR 2

Instead of the Point Man character as part 1, players will play Michael Becket, commander of a unit of the Delta Force, tasked with capturing Genevieve Aristide.The story begins about 30 minutes before the end of part 1.During the course of his assigned task, Becket discovered that his team was under fierce attack by Alma, and the only way to destroy Alma, was to find a device with spiritual power, and The person who can use that device is none other than Becket.Along with Becket, players will experience moments of breathtaking thrill.

Many new improvements

Regarding gameplay, as mentioned above, the AI ​​of the machine has been significantly improved.In the beginning, the game's AI was known for its machine characters that could take advantage of the environment very well, like hiding behind pillars or hiding under tables.In this part 2, AI not only inherits the advantages of part 1, but also is much smarter, truly becoming formidable and aggressive opponents.

Picture 2 of FEAR 2: Project Origin AI of the machine is significantly improved

Just like in the first part, players can activate the time condensation mode, slowing down any action that is happening, allowing your character to easily fight enemies that are moving very slowly.You may have encountered this effect many times, but the game actually did well.

Picture 3 of FEAR 2: Project Origin Time condensation mode is quite impressive

The grenade explosions are impressive with the polished visual effect, the bullets flying behind the waves spreading in the air, words or sounds stretched out . It all brought interesting experiences.

Picture 4 of FEAR 2: Project Origin The number of weapons is quite diverse

The number of weapons in the game is not much, but enough to satisfy your destruction hobby.These guns look very solid and powerful, ready for you to shoot at the enemy.

Picture 5 of FEAR 2: Project Origin Giant robots will be used by players as a means of combat

The most notable new feature in this section is the feature that allows you to control giant robots that are good at fighting, equipped with machine guns and bullets.The feeling of sitting in a destructive machine releasing bullets to the enemies below is always an irresistible attraction.There are also many other types of vehicles waiting for you to explore.

The points are and have not been

The sound in the game is made especially well.The sounds of creaking or whining are diverse, skillfully integrated into different scenes that stimulate the imagination of the player, pulling the tension to the extreme, combined with music and other sound effects. Ready to make you jump when needed!
Picture 6 of FEAR 2: Project Origin The audio and video system combines quite smoothly, bringing a sense of stress to the player

The multiplayer section of the game includes items like Deathmatch and Team Deathmatch, several Conquest types, Capture the Flag and Failsafe, a game borrowed heavily from Counter-Strike.

Picture 7 of FEAR 2: Project Origin The multiplayer borrowed a lot from Counter Strike

The most valuable game mode is the Armored Front, which allows players on each team to control state-of-the-art robots to capture the other party's command base.The shooting mechanism is not much different from the single player mode, but it is a pity that the time-delay feature has been omitted in the multiplayer section, significantly reducing the value of the game.

Picture 8 of FEAR 2: Project Origin With Armored Front mode, players can control the advanced robots

A few more unfortunate points of the game can include the uninformed graphics.Some scenes reveal weaknesses in shadows or bright and dark contrast.It can be said that FEAR 2: Project Origin does not keep up with rivals in FPS village in terms of technical aspects.

Picture 9 of FEAR 2: Project Origin Graphics have not been worthy investment

Besides, the game screen is designed quite easily compared to its predecessor, so the veteran fans of the shooting genre may feel a bit disappointed.

However, overall, FEAR 2: Project Origin did not do the same miracle as the first, but it is still a game worth playing with interesting changes.
Reference configuration for PC:
- Operating system: Windows XP SP2 or Vista SP1
- CPU: Pentium 4 2.8GHz or higher
- Ram: 1 GB
- Hard drive: 12 GB
- Video Card: GeForce 6800 or Radeon X700 256 MB or more, supports T&L and PS, Direct X 9.0c
Some information about the game:

- Development: Monolith Productions
- Release: Warner Bros
- Genre: shooting horror first-person perspective
- System: Xbox 360, PS3, PC
- Release date: February 10, 2009

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