OpenAL
3d audio library for programming
- Publishers:OpenAL
- License: Free
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- System: Windows 7/8/10
OpenAL (short for Open Audio Library - the word Open does not mean open source) is an API-based multi-platform audio application programming interface. OpenAL is designed to effectively display multi-channel 3-way navigation audio. In a way, its API style and convention is similar to OpenGL.
OpenAL provides a library of 3D environment sounds to increase the authenticity of the game with distance damping effects, Doppler effect - change the frequency according to motion and physical density.
Initially, Open AL was developed to replace the open source and open standards of proprietary 3D audio systems (and often incompatible with each other) like EAX and A3D.
OpenAL is a multi-platform 3D audio API, widely used in applications, games and many other types of audio applications. This library includes a collection of sound sources moving in 3D that are heard by an individual from somewhere in space. Basic OpenAL objects include listener (Listener), sound source (Source) and buffer (Buffer).
A large number of buffers contain audio data in OpenAL . Each buffer corresponds to one or more sources, representing points in the 3D space that are emitting sound. There is always one listener object (per audio context) representing the position where the source is heard - the output is made from the perspective of the listener.
Salient features of Open AL
Effective
OpenAL displays ultra-fast 3D audio. The buffer will be perfectly filled.
Simple
Have you ever written OpenGL code? So the process for working with OpenAL will be similar.
API open
Having trouble with EAX and A3D? Forget them. OpenAL would be the perfect alternative due to its neutrality.
Pactimza
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